[Beowulf] Network considerations for new generation cheap beowulfcluster
Mark Hahn
hahn at mcmaster.ca
Tue May 22 00:38:13 EDT 2007
>>> It is not just HPC applications that are demanding low latency networks.
>>
>> what applications are you thinking of? the only I can think of would be
>> lock/metadata traffic for very large parallel clustered DB/filesystem,
>> and even there the argument is weak.
>>
> I'm thinking of applications like on-line video games (first-person shooters,
> real-time strategy, massively multi-player role-playing, etc. benefit from
> lower latencies) and automatic electronic stock trading to name a few.
humans are deadly slow, and tend to be separated by geograpic latency.
the first hop on my cable connection is is 7 ms (perhaps not excellent),
and all latency aspects of human perception are in that range. I have
a hard time seeing how games would notice the difference between 60
and 30 us (readily achievable by Gb), let alone even detect 1-4 us latency
of current HPC interconnect...
unless you're suggesting that games use collectives akin to MPI
broadcast/reduce/etc?
I'm guessing that online auto-trading has "think time" that dominates
1-100 us network latency. again, geography and network topology would
probably make more difference than shaving 30 us down to 10...
regards, mark hahn.
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