[Beowulf] Off-the-wall: WRF Model and PS3's (or Cell)

Gerry Creager gerry.creager at tamu.edu
Sat May 17 16:25:23 EDT 2008


Good point.  Thanks!

John Leidel wrote:
> You might also want to talk to the folks at LANL to see if they've done
> any initial ports of WRF to RoadRunner.  
> 
> On Sat, 2008-05-17 at 09:06 -0500, Gerry Creager wrote:
>> Bernard Li wrote:
>>> Hi Gerry:
>>>
>>> On Fri, May 16, 2008 at 12:37 PM, Gerry Creager <gerry.creager at tamu.edu> wrote:
>>>
>>>> Apparently the folks at TeraSoft can bulk that up a little bit.  To, like,
>>>> 2GB, or so I'm told.
>>> Curious where you get that information from.  Their website listing
>>> PS3 for sale says 256MB (192MB available to user):
>>>
>>> http://www.terrasoftsolutions.com/products/sony/
>>>
>>> I suppose it is possible to add more RAM if you really want to, but I
>>> have a feeling it would probably void the official warranty from Sony
>>> ;-)
>>>
>>> Anyways, I think as a first step, you should get a copy of the Cell
>>> SDK and see if your code re-compiles without a hitch.
>> I've been talking to them a little bit about this.  And... Regardless of 
>> what they do, they have a deal with Sony.  Their mods are "approved" and 
>> don't void the warranty.  It's even possible to boot back into game mode.
>>
>> Hmmm.  <evil grin>  Imagine 64 nodes of Guitar Hero...  </grin>
>>
>> I'll keep looking.  I'll likely get the SDK.  I know Some folks at NCAR 
>> who have been looking at this, and based on the customer list at 
>> TeraSoft, I suspect there's been some work, but that no one is talking 
>> about the results (yet).  I may hear something at the WRF users Meeting 
>> this summer.
>>
>> Thanks, Gerry
> 

-- 
Gerry Creager -- gerry.creager at tamu.edu
Texas Mesonet -- AATLT, Texas A&M University	
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