[Beowulf] Again about NUMA (numactl and taskset)
lindahl at pbm.com
Tue Jun 24 17:07:06 EDT 2008
On Tue, Jun 24, 2008 at 10:21:01PM +0200, Vincent Diepeveen wrote:
> The PG compiler and especially pathscale compiler are doing rather
> well at benchmarks,
> especially that last, yet at our codes they're real ugly. Maybe they
> do better for floating point
> oriented workloads, which doesn't describe game tree search.
There are certainly unusual codes out there, and PathScale has gotten
a lot of examples sent in by customers, thanks to the "if we're slower
than someone else, it's a bug" philosophy. This allowed us to improve
the compiler on a lot of non-benchmark codes.
In your case, I'd suggest that you use pathopt to search for better
Beowulf mailing list, Beowulf at beowulf.org
To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.
More information about the Beowulf