[Beowulf] Re: Cheap SDR IB

Douglas Eadline deadline at eadline.org
Thu Jan 31 11:34:11 EST 2008


Look if you want to do on-line gaming right
you need to bypass the physical input devices
and jack directly into the brain. That is
unless I'm already sitting in a chair (or pod)
and jacked into this reality. Now were did I
put my cool sunglasses :-)

--
Doug

> On Thu, 31 Jan 2008, Eugen Leitl wrote:
>
>> On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote:
>>
>>> IB would be massive overkill for gaming, 100 (or even 10) baseT should
>>> work just fine unless the network is hideously congested, in which case
>>> the game is probably going to become unplayable due to dropped UDP
>>> packets.
>>
>> Modern games are moving towards realtime large-scale physical
>> simulations,
>> and there's a natural mapping of the terrain to a 2d grid (torus) or 3d
>> grid of nodes. (Unfortunately, e.g. Second Life seems to be written
>> in .Net (Mono) and partitioned by virtual servers, so no MPI there).
>
> Yeah, and Second Life is pig-dog-slow over DSL, as well.  I don't think
> it puts much of a virtual world on your PC and relies on actually
> rendering information sent from the servers.  Not enough bandwidth or
> server time in the world yet to make that work particularly well except
> to e.g. University workstations with minimum 45 Mbps bottlenecks in
> between...
>
>     rgb
>
>>
>>
>
> --
> Robert G. Brown                            Phone(cell): 1-919-280-8443
> Duke University Physics Dept, Box 90305
> Durham, N.C. 27708-0305
> Web: http://www.phy.duke.edu/~rgb
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>


--
Doug
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